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As it is, when the text is two spaces away from the edge the graphic (line of the text window rectangle) is still affected... is there any way to prevent that? There's also, presumably, no way to automatically wordwrap?

I think what you’re describing is a behaviour (bug?) in GB Studio in the variable width font implementation. I don’t know if there is a bug report opened so maybe have a look at their github repo and create a new issue if needed. The same goes with automatic wordwrap, which is unfortunately not implemented yet.

hello! i downloaded the zip file but i couldn't find the japanese font inside & the readme doesn't seem to mention it.

Hey! Apologies, not sure what went wrong. I must have reupload an old zip. Anyway, it’s all fixed now and the Japanese fonts are back in! Happy gamedev!

thanks! i see them now!

Hello! I'm testing the option for longer menu items, but seems that is not working properly. Maybe I'm doing something wrong (I can upload the font on into the game, but the characters allowed on the menu are 6 . Any help? 
Thanks, and keep up the good work! 

Are you using GB Studio v3 alpha?

AFAIK, with v3 the menu items character limit was lifted because you can't easily compute the width of a string of characters with variable-width fonts.

Let me know if that helps.

Hello, 

Yes, GBstudio v3 alpha.  The project runs perfect. 

I'm using a black frame, so I only changed the 'white' for 'black' in order to adapt to the background. Maybe this little change is affecting? 




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Oh yes, it's a bug in GBS that I noticed but forgot to report. It seems that variable-width fonts expect a white background. Something must be hardcoded somewhere in GBS code.

The best way forward is to open a new issue in https://github.com/chrismaltby/gb-studio/issues.

That's the reason why I didn't create black background fonts as part of this font pack. I changed the palette to recreate this effect, which won't work in your case (as I assume your game is for DMG only).

Hello, 

Thank you very much for your answer. Yes, the game is for DMG only (no color).
I changed the frame (just for test), but I'm still having the same issue. Now I'm using the 'white' standard GBstudio frame and the condensed-mini font, but I can't add more than 6 characters. Text: Display Menu --> 8 options --> Layout: Dialogue

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This is how I configured mine. Nothing special. The menu renders in game just like the preview.

Maybe post something in the #v3alpha-chat channel on GB Studio Discord?