It's just a clever use of the palette and some dithering to create the illusion of more colours. The GBA version's inspiration helped a lot with paying a close attention to the colours.
Toad and Toadette were adapted from Super Mario Maker 2, but a lot of sprites were missing that I had to recreate (small versions, climbing and character selection). Yoshi is inspired by a fan made spritesheet that I heavily updated. I'm not fully happy with the results so I'll keep iterating on it. Unfortunately there is no official Yoshi platformer sprite.
Very nice, I was playing SMB2 just yesterday on my Anbernic. I’m impressed at the layout of the first level. You nailed it. Be great to see it populated and playable, even if it’s only L1.
Thanks for the encouragement! I'd love to continue, it but I'm not sure how complex would it be to implement some features in GBS (e.g. pulling and throwing enemies or vegetables, standing on enemies or flying eggs...). If you've got any ideas, please let me know :-)
Pulling and throwing veggies would be rather easy, especially with the new sprite system. You could just make a sprite with the player that includes the veggies. Standing on an enemy would be more challenging. I bet it’s possible though. There are some really helpful and amazing people on the GBstudio discord that might be able to help
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You can use the Platformer Plus plugin to make it possible to stand on actors. As for picking them up, that's completely beyond me.
Damn, this is cool! I can't wait to see it in the future!
Hope to see this completed one day. With an Appimage release for Linux too!.
Noise but you need to make a download
You added voices? Awesome! I should totally do that in my game!
I'll Admit; this was so good, i played it TWICE today. Great job!
Where did you get the leaves
lelvels
They’re pretty easy to find. I use this link: https://www.mariomayhem.com/downloads/mario_game_maps/#Super_Mario_Bros_2
oh okay
Do Trog in playmation on game boy color please
Reference to this https://www.retrogames.cc/arcade-games/trog-rev-la5-3-29-91.html
New title screen:
Trog on GBC
Press Start
(C) 1990 Bally Midway
(C) 2023 Edo999
Unlicensed by Nintendo
Option:
Music: On or Off
Sounds: On or Off
Lives 5
Select Your Dinos!:
Rex
Bloop
Spike
Gwen
Game Boy error Screen:
Note for you: I'll be your follower
Download: Trog.gbc
So cool I love it!
How did you make it so colorful? Never seen this in a GBC, ever!
It's just a clever use of the palette and some dithering to create the illusion of more colours. The GBA version's inspiration helped a lot with paying a close attention to the colours.
Toad and Toadette's sprites look like they were ripped straight from Super Mario Maker 2! So what about Yoshi's sprites?
Toad and Toadette were adapted from Super Mario Maker 2, but a lot of sprites were missing that I had to recreate (small versions, climbing and character selection).
Yoshi is inspired by a fan made spritesheet that I heavily updated. I'm not fully happy with the results so I'll keep iterating on it. Unfortunately there is no official Yoshi platformer sprite.
Very nice, I was playing SMB2 just yesterday on my Anbernic. I’m impressed at the layout of the first level. You nailed it. Be great to see it populated and playable, even if it’s only L1.
This is SO cool. I really hope you continue it. The graphics look great on GBC
Thanks for the encouragement!
I'd love to continue, it but I'm not sure how complex would it be to implement some features in GBS (e.g. pulling and throwing enemies or vegetables, standing on enemies or flying eggs...).
If you've got any ideas, please let me know :-)
Pulling and throwing veggies would be rather easy, especially with the new sprite system. You could just make a sprite with the player that includes the veggies. Standing on an enemy would be more challenging. I bet it’s possible though. There are some really helpful and amazing people on the GBstudio discord that might be able to help
Next version of GBStudio will have actors you can stand on so you should try!
I read the changelog for GBS 3.1 but couldn’t find anything related to what you mentioned. Can you point to some doc?
I’m confused too. I was told by devs it would be in but maybe it’s been delayed