Fix for œ/Œ display bug in GB Studio 3


Today, the condensed font pack received a minor update.

Although the font files themselves remain untouched, the ZIP archive now contains mapping files used by the latest version of GB Studio 3.


What's the difference?

Using a mapping file, although not required, allows to work around a bug that affects 2 ligatured characters (namely œ and Œ).

Now, you can simply type these 2 characters as you would normally do in GB Studio 3 dialogue or menu. They will be displayed properly in the preview and the game running.


How do I update?

Make sure you are on the latest commit of the v3alpha branch, unzip the content of the archive in the assets/fonts folder of your project.

If you change font inside a dialogue using the !F operator, you may have to reselect the appropriate font as their underlying ID may have changed with this update.

Files

condensed-font-pack.zip 5 kB
Nov 30, 2021

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